Its multiplayer also proved popular-enough so for fans to create Renegade X, a modern remake of the game’s online play for a whole new generation. Renegade did accomplish that, taking players through a hearty campaign of first-person destruction against an entire army of Nod soldiers, bases, and vehicles. Though it did feature extensive vehicle combat alongside its infantry gameplay, even Battlezone II and Codename Eagle each preceded Renegade by multiple years and did its combined arms better, and with Battlefield 1942 only a few months from release, there was no shortage of games for Renegade to be unfavorably compared against.īut just like the trailer emphasizes, it wasn’t about being a great FPS, it was about being a soldier in Command and Conquer. As Westwood’s first foray into an FPS, Renegade’s gameplay wasn’t great, particularly when you remember players had spent years with Half-Life, Quake, Counter-Strike and Unreal Tournament by the time it released. If you do watch it, you’ll probably notice how hilariously dated Renegade looks. The attack dog doesn’t have a sonic stun-bark because it needs it for its early anti-infantry defense role it has one because RA3’s unit design is “the more abilities we can chuck on these units, the better.” Unfortunately, quantity does not equal quality, and the result is three armies of units all crippled with bloat, an excessive number of buttons to press that are unnecessary at best, overwhelming at worst. Where RA2’s units had their quirks built into their standard functions like moving or attacking, RA3 simply takes a bucket full of different powers you could find in any MOBA and throws them at you. Even the damn attack dog has a “Sonic Bark.” It’s a hamfisted attempt to build upon RA2’s interesting and unique units. RA2’s gameplay features were taken to their extreme, most notably the way that every damn unit in RA3 has an activated ability. The result is three armies of units all crippled with bloat. And the problem with that is it highlights just how much better Westwood was at designing an RTS. They can probably monetize with skins and other cosmetics.Bringing back iconic units in itself isn’t the issue-it’s that trying to imitate RA2 is all the game knows how to do. All we need is a ditto game simply updated to 2020 visuals, technical and audio fidelity. That is why all we need is a remake, as they probably dont have the talent to make a new classic rts to live up to c&c name, but they have good workforce, tech and budget. If you think about it now, it was probably them unable to figure out a proper EA type of monetization that could gain them profit returns. But i never read generals 2 had development issues with the engine, they had mostly directional and multiplayer problems, as the game was already mostly done. I remember Bioware and ghost games having issues with frostbite, well anything other than battlefield would require a lot of extra modification and effort. Though making an RTS game with Frostbite is kind of a nightmare since the engine wasn't made with RTS in mind. Generals 2/C&C F2P was using the Frostbite engine before cancellation. Originally posted by WhiteKnight:I would love to see Generals & ZH on Frostbite engine. So why not simply finish that project as it was initially planed as full price title? The reason for cancellation was simply, they couldn't figure out how to monetize a free2play RTS. ![]() The Project was clearly mismanaged with "free-to-play", anyway quite a lot of content was made. No information relating to the game has since been released, leading to the possibility that the project has in fact been abandoned. In 2014, EA was looking for a new developer of the reboot. In November 2013, EA announced the game will still be developed by a new game studio. It was then re-purposed in August 2012 as what would have been the first in a series of free-to-play games set in the Command & Conquer universe. Why dont they simply finish C&C Generals 2?Ģ012 the game was originally announced as Command & Conquer: Generals 2, as a direct sequel to 2003's Command & Conquer: Generals.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |